Provide various options to control the behavior of BuildPipeline.BuildPlayer.
assetBundleManifestPath | The path to an manifest file describing all of the asset bundles used in the build (optional). |
extraScriptingDefines | The additional preprocessor defines you can specify while compiling assemblies for the Player. These defines are appended to the existing Scripting Define Symbols list configured in the Player settings. |
locationPathName | The path where the application will be built. |
options | Additional BuildOptions, like whether to run the built player. |
scenes | The Scenes to be included in the build. |
subtarget | The Subtarget to build. |
target | The BuildTarget to build. |
targetGroup | The BuildTargetGroup to build. |