Version: 2021.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure.RemoveInstance

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void RemoveInstance(Renderer targetRenderer);

Parameters

targetRenderer The Renderer to remove from the RayTracingAccelerationStructure.

Description

Removes a ray tracing instance associated with a Renderer from this RayTracingAccelerationStructure.

This function is the primary way to remove a ray tracing instance associated with a Renderer from a manually managed RayTracingAccelerationStructure. Note that to build the acceleration structure on the GPU, you must call RayTracingAccelerationStructure.Build or CommandBuffer.BuildRayTracingAccelerationStructure.

Additional resources: RayTracingAccelerationStructure.AddInstance.