Version: 2021.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingSubMeshFlags.UniqueAnyHitCalls

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Description

This flag enables the guarantee that for a given ray-triangle pair, an any hit shader is invoked only once, potentially with some performance impact.

The flag can enable robust transparent shadows implementation for example.