Version: 2021.3
LanguageEnglish
  • C#

GUIContent Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public GUIContent();

Description

Constructor for GUIContent in all shapes and sizes.

Build an empty GUIContent.


Declaration

public GUIContent(string text);

Description

Build a GUIContent object containing only text.

When using the GUI, you don't need to create GUIContents for simple text strings - these two lines of code are functionally equivalent:

using UnityEngine;

public class ExampleScript : MonoBehaviour { void OnGUI() { GUI.Button(new Rect(0, 0, 100, 20), "Click Me"); GUI.Button(new Rect(0, 30, 100, 20), new GUIContent("Click Me")); } }

Declaration

public GUIContent(Texture image);

Description

Build a GUIContent object containing only an image.

using UnityEngine;

public class ExampleScript : MonoBehaviour { public Texture icon; void OnGUI() { GUI.Button(new Rect(0, 30, 100, 20), new GUIContent(icon)); } }

Declaration

public GUIContent(string text, Texture image);

Description

Build a GUIContent object containing both text and an image.

using UnityEngine;

public class ExampleScript : MonoBehaviour { public Texture icon; void OnGUI() { GUI.Button(new Rect(0, 30, 100, 20), new GUIContent("Click me", icon)); } }

Declaration

public GUIContent(string text, string tooltip);

Description

Build a GUIContent containing some text. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void OnGUI() { GUI.Button(new Rect(0, 0, 100, 20), new GUIContent("Click me", "This is the tooltip"));

// If the user hovers the mouse over the button, the global tooltip gets set GUI.Label(new Rect(0, 40, 100, 40), GUI.tooltip); } }

Declaration

public GUIContent(Texture image, string tooltip);

Description

Build a GUIContent containing an image. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.


Declaration

public GUIContent(string text, Texture image, string tooltip);

Description

Build a GUIContent that contains both text, an image and has a tooltip defined. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.


Declaration

public GUIContent(GUIContent src);

Description

Build a GUIContent as a copy of another GUIContent.