Version: 2021.3
LanguageEnglish
  • C#

CapsuleBoundsHandle.height

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float height;

Description

Returns or specifies the height of the capsule bounding volume.

Negative values are automatically converted into positive values. If heightAxis is disabled, the value is automatically converted to 0. This value is always at least twice the radius.

Additional resources: heightAxis, PrimitiveBoundsHandle.axes.