Specifies the method used by the Progressive Lightmapper to reduce noise in lightmaps. (Editor only).
Options are None
, Automatic
, or Advanced
.
This setting affects lightmaps generated by the Baked Global Illumination system. It applies only when using the Progressive Lightmapper.
When Unity serializes this LightingSettings
object as a Lighting Settings Asset, this property corresponds to the Filtering property in the Lighting Settings Asset Inspector.
Additional resources: Lighting Settings Asset.