class in UnityEngine
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Inherits from:Transform
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Implemented in:UnityEngine.CoreModule
Position, size, anchor and pivot information for a rectangle.
RectTransforms are used for GUI but can also be used for other things.
It's used to store and manipulate the position, size, and anchoring of a rectangle and supports various forms of scaling based on a parent RectTransform.
Note: The Inspector changes which properties are exposed based on which anchor preset is in use. For more information see Rect Transform and Basic Layout.
anchoredPosition | The position of the pivot of this RectTransform relative to the anchor reference point. |
anchoredPosition3D | The 3D position of the pivot of this RectTransform relative to the anchor reference point. |
anchorMax | The normalized position in the parent RectTransform that the upper right corner is anchored to. |
anchorMin | The normalized position in the parent RectTransform that the lower left corner is anchored to. |
drivenByObject | The object that is driving the values of this RectTransform. Value is null if not driven. |
offsetMax | The offset of the upper right corner of the rectangle relative to the upper right anchor. |
offsetMin | The offset of the lower left corner of the rectangle relative to the lower left anchor. |
pivot | The normalized position in this RectTransform that it rotates around. |
rect | The calculated rectangle in the local space of the Transform. |
sizeDelta | The size of this RectTransform relative to the distances between the anchors. |
ForceUpdateRectTransforms | Force the recalculation of RectTransforms internal data. |
GetLocalCorners | Get the corners of the calculated rectangle in the local space of its Transform. |
GetWorldCorners | Get the corners of the calculated rectangle in world space. |
SetInsetAndSizeFromParentEdge | Set the distance of this rectangle relative to a specified edge of the parent rectangle, while also setting its size. |
SetSizeWithCurrentAnchors | Makes the RectTransform calculated rect be a given size on the specified axis. |
reapplyDrivenProperties | Event that is invoked for RectTransforms that need to have their driven properties reapplied. |
ReapplyDrivenProperties | Delegate used for the reapplyDrivenProperties event. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
childCount | The number of children the parent Transform has. |
eulerAngles | The rotation as Euler angles in degrees. |
forward | Returns a normalized vector representing the blue axis of the transform in world space. |
hasChanged | Has the transform changed since the last time the flag was set to 'false'? |
hierarchyCapacity | The transform capacity of the transform's hierarchy data structure. |
hierarchyCount | The number of transforms in the transform's hierarchy data structure. |
localEulerAngles | The rotation as Euler angles in degrees relative to the parent transform's rotation. |
localPosition | Position of the transform relative to the parent transform. |
localRotation | The rotation of the transform relative to the transform rotation of the parent. |
localScale | The scale of the transform relative to the GameObjects parent. |
localToWorldMatrix | Matrix that transforms a point from local space into world space (Read Only). |
lossyScale | The global scale of the object (Read Only). |
parent | The parent of the transform. |
position | The world space position of the Transform. |
right | The red axis of the transform in world space. |
root | Returns the topmost transform in the hierarchy. |
rotation | A Quaternion that stores the rotation of the Transform in world space. |
up | The green axis of the transform in world space. |
worldToLocalMatrix | Matrix that transforms a point from world space into local space (Read Only). |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Checks the GameObject's tag against the defined tag. |
GetComponent | Gets a reference to a component of type T on the same GameObject as the component specified. |
GetComponentInChildren | Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. |
GetComponentInParent | Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. |
GetComponents | Gets references to all components of type T on the same GameObject as the component specified. |
GetComponentsInChildren | Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. |
GetComponentsInParent | Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
TryGetComponent | Gets the component of the specified type, if it exists. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
DetachChildren | Unparents all children. |
Find | Finds a child by name n and returns it. |
GetChild | Returns a transform child by index. |
GetLocalPositionAndRotation | Gets the position and rotation of the Transform component in local space (that is, relative to its parent transform). |
GetPositionAndRotation | Gets the position and rotation of the Transform component in world space. |
GetSiblingIndex | Gets the sibling index. |
InverseTransformDirection | Transforms a direction from world space to local space. The opposite of Transform.TransformDirection. |
InverseTransformPoint | Transforms position from world space to local space. |
InverseTransformVector | Transforms a vector from world space to local space. The opposite of Transform.TransformVector. |
IsChildOf | Is this transform a child of parent? |
LookAt | Rotates the transform so the forward vector points at /target/'s current position. |
Rotate | Use Transform.Rotate to rotate GameObjects in a variety of ways. The rotation is often provided as an Euler angle and not a Quaternion. |
RotateAround | Rotates the transform about axis passing through point in world coordinates by angle degrees. |
SetAsFirstSibling | Move the transform to the start of the local transform list. |
SetAsLastSibling | Move the transform to the end of the local transform list. |
SetLocalPositionAndRotation | Sets the position and rotation of the Transform component in local space (i.e. relative to its parent transform). |
SetParent | Set the parent of the transform. |
SetPositionAndRotation | Sets the world space position and rotation of the Transform component. |
SetSiblingIndex | Sets the sibling index. |
TransformDirection | Transforms direction from local space to world space. |
TransformPoint | Transforms position from local space to world space. |
TransformVector | Transforms vector from local space to world space. |
Translate | Moves the transform in the direction and distance of translation. |
Destroy | Removes a GameObject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
FindObjectsOfType | Gets a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |