Version: 2021.3
LanguageEnglish
  • C#

VisibleReflectionProbe

struct in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Holds data of a visible reflection reflectionProbe.

After ScriptableRenderContext.Cull is done, CullingResults.visibleReflectionProbes will contain an array of reflection reflectionProbes that are visible. The visible reflection reflectionProbe structure contains packed information for most commonly used ReflectionProbe variables, and a VisibleReflectionProbe.probe reference to the component itself.

Additional resources: CullingResults.visibleReflectionProbes, ReflectionProbe.

Properties

blendDistanceProbe blending distance.
boundsThe probe's world space axis-aligned bounding box in which the probe can contribute to reflections.
centerThe center of the probe's bounding box in which the probe can contribute to reflections. The center is relative to the position of the probe.
hdrDataShader data for probe HDR texture decoding.
importanceProbe importance.
isBoxProjectionShould probe use box projection.
localToWorldMatrixProbe transformation matrix.
reflectionProbeAccessor to ReflectionProbe component.
textureProbe texture.