Version: 2022.1
LanguageEnglish
  • C#

AnimationUtility.GetEditorCurve

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Obsolete This overload is deprecated. Use the one with EditorCurveBinding instead.

Declaration

public static AnimationCurve GetEditorCurve(AnimationClip clip, string relativePath, Type type, string propertyName);

Declaration

public static AnimationCurve GetEditorCurve(AnimationClip clip, EditorCurveBinding binding);

Description

Retrieves the float curve that the binding points to.

Unity internally combines position curves, scale curves, and rotation curves. When curves are combined, keyframes are set at the union of all keyframes points. In the Editor AnimationClip, you can specify special editor curves that are not combined and allows the user to edit curves in a more intuitive way.

See also: AnimationUtility.GetObjectReferenceCurve.