Version: 2022.1
LanguageEnglish
  • C#

AssetImporterEditor.ApplyAndImport

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

protected void ApplyAndImport();

Description

Saves the changes from the editor UI to the settings object and imports the asset.

using UnityEngine;
using UnityEditor;
using UnityEditor.AssetImporters;

public class ExampleScript : AssetImporterEditor { public void OnInspectorGUI() { serializedObject.Update();

// Draw custom GUI

serializedObject.ApplyModifiedProperties();

ApplyRevertGUI(); }

protected virtual bool OnApplyRevertGUI() { using (new EditorGUI.DisabledScope(!HasModified())) { bool applied;

RevertButton(); applied = ApplyButton();

if (GUILayout.Button("Apply And Generate Other Files...")) { // Apply first to make sure the importer settings are up-to-date Apply();

// Generate a bunch of new files for each importer foreach (AssetImporter importer in targets) { var path = importer.assetPath; // Do create files based on the path. }

ApplyAndImport(); applied = true; } return applied; } } }