Version: 2022.1
LanguageEnglish
  • C#

CameraProjectionCache.WorldToGUIPoint

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Vector2 WorldToGUIPoint(Vector3 worldPoint);

Parameters

worldPoint A point in world space.

Returns

Vector2 A point in GUI space.

Description

Converts a world space point to a 2D GUI position.

Uses the cached camera matrices and viewport to calculate the projection.

See also HandleUtility.WorldToGUIPoint.