Version: 2022.1
LanguageEnglish
  • C#

CustomRenderTexture.GetDoubleBufferRenderTexture

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public RenderTexture GetDoubleBufferRenderTexture();

Returns

RenderTexture If CustomRenderTexture. doubleBuffered is true, this returns the Render Texture that this Custom Render Texture uses for double buffering. If CustomRenderTexture. doubleBuffered is false, this returns null.

Description

Gets the Render Texture that this Custom Render Texture uses for double buffering.

Use this if you are implementing your own Custom Render Texture update loop for a Custom Render Texture that is double buffered. See Also: Rendering.GraphicsSettings.disableBuiltinCustomRenderTextures, CustomRenderTexture.doubleBuffered.