struct in UnityEditor
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CloseA change of this type indicates that an asset object has been destroyed. This happens for example when Undo.DestroyObjectImmediate is used with an instance of an asset (e.g. Texture).
guid | The GUID of the removed asset. |
instanceId | The instance ID of the modified asset. |
scene | The scene that contained the asset. This is usually an invalid scene unless the asset is explicitly associated in a scene (e.g. RenderSettings). |
DestroyAssetObjectEventArgs | Constructs a new instance. |