Version: 2022.1
LanguageEnglish
  • C#

Hash128 Constructor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public Hash128(uint u32_0, uint u32_1, uint u32_2, uint u32_3);

Declaration

public Hash128(ulong u64_0, ulong u64_1);

Parameters

u32_0 First 32 bits of hash value.
u32_1 Second 32 bits of hash value.
u32_2 Third 32 bits of hash value.
u32_3 Fourth 32 bits of hash value.
u64_0 First 64 bits of hash value.
u64_1 Second 64 bits of hash value.

Description

Directly initialize a Hash128 with a 128-bit value.

To compute hash value of some data, use Hash128.Compute function.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { var hash = new Hash128(0x01020304, 0xaabbccdd, 0x12345678, 0xbaadc0de); // prints "04030201ddccbbaa78563412dec0adba", // because the hash values are in little-endian byte order Debug.Log(hash.ToString()); } }