Version: 2022.1
LanguageEnglish
  • C#

EventService.Request

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static void Request(string eventType, Action<Exception,object[]> promiseHandler, object args, long timeoutInMs, MPE.EventDataSerialization eventDataSerialization);

Declaration

public static void Request(string eventType, Action<Exception,object[]> promiseHandler, object[] args, long timeoutInMs, MPE.EventDataSerialization eventDataSerialization);

Parameters

eventType The request's event type name.
promiseHandler The handler called when the Request is either fulfilled or cancelled, or times out.
args Arguments sent with the request event.
timeoutInMs The timeout value in milliseconds. After this amount of time passes the Request is considered to be cancelled.
eventDataSerialization Specifies how to serialize the request's arguments. This can be standard JSON, or JSON annotated with JsonUtility. You can use the latter to convert the argument to a concrete Unity object that supports JsonUtility.FromJson.

Description

Sends a request to all connected clients on the "events" channel.

Any client can attempt fulfill the request but only the first client that acknowledges the request can actually fulfill it.