Version: 2022.1
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Mesh.MeshData.SetSubMesh

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Declaration

public void SetSubMesh(int index, Rendering.SubMeshDescriptor desc, Rendering.MeshUpdateFlags flags);

Parameters

index The index of the sub-mesh to set data for. See subMeshCount. If you specify an out of range index, Unity throws an exception.
desc Sub-mesh data.
flags Flags controlling the function behavior. See MeshUpdateFlags.

Description

Sets the data for a sub-mesh of the Mesh that Unity creates from the MeshData.

See Mesh.SetSubMesh for more information on setting sub-mesh data. If you call this method on a read-only MeshData, Unity throws an exception.