Version: 2022.1
LanguageEnglish
  • C#

MonoImporter

class in UnityEditor

/

Inherits from:AssetImporter

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Description

Represents a C# script in the project.

Public Methods

GetDefaultReferenceGets the default value for a reference field in the imported MonoScript.
GetIconGets the icon to associate with the imported MonoScript.
GetScriptGets the imported MonoScript. If the imported C# file contains multiple classes, the first is returned.
SetDefaultReferencesSets default references for this MonoScript.
SetIconSets a custom icon to associate with the imported MonoScript.

Static Methods

GetAllRuntimeMonoScriptsGets an array of scripts that will be available at runtime.
GetExecutionOrderGets the execution order for a MonoScript.
SetExecutionOrderSets the execution order for a MonoScript. This method forces Unity to reimport the MonoImporter for the target script.

Inherited Members

Properties

assetBundleNameGet or set the AssetBundle name.
assetBundleVariantGet or set the AssetBundle variant.
assetPathThe path name of the asset for this importer. (Read Only)
importSettingsMissingThe value is true when no meta file is provided with the imported asset.
userDataGet or set any user data.
hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

AddRemapMap a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type.
GetExternalObjectMapGets a copy of the external object map used by the AssetImporter.
RemoveRemapRemoves an item from the map of external objects.
SaveAndReimportSave asset importer settings if asset importer is dirty.
SetAssetBundleNameAndVariantSet the AssetBundle name and variant.
SupportsRemappedAssetTypeChecks if the AssetImporter supports remapping the given asset type.
GetInstanceIDGets the instance ID of the object.
ToStringReturns the name of the object.

Static Methods

GetAtPathRetrieves the asset importer for the asset at path.
DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.