Script interface for the EmissionModule of a Particle System.
This module provides control over how many particles are emitted.
Particle System modules do not need to be reassigned back to the system; they are interfaces and not independent objects.
// Create a Particle System // At 2 and 4 secs the number of particles are changed to 100, then 200 using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { void Start() { ParticleSystem ps = GetComponent<ParticleSystem>(); var em = ps.emission; em.enabled = true;
em.rateOverTime = 20.0f;
em.SetBursts( new ParticleSystem.Burst[]{ new ParticleSystem.Burst(2.0f, 100), new ParticleSystem.Burst(4.0f, 100) }); } }