Configure whether the Particle System will still be simulated each frame, when it is offscreen.
using UnityEngine; using System.Collections;
[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps;
void Start() { ps = GetComponent<ParticleSystem>();
var main = ps.main; main.cullingMode = ParticleSystemCullingMode.AlwaysSimulate; } }