Version: 2022.1
LanguageEnglish
  • C#

PlayerSettings.WSA.GetCapability

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static bool GetCapability(PlayerSettings.WSACapability capability);

Parameters

capability UWP Capability type to check.

Returns

bool Returns true if your project sets the specified capability. Otherwise, returns false.

Description

Checks if the your project sets the specified UWP Capability.

In the Editor, Unity displays this as a list of checkboxes under Capabilities in UWP Player Settings.
Important: Unity writes these settings to the package manifest when it builds Universal Windows Platform for the first time. Building into an existing Universal Windows Platform build folder does not update the package manifest and does not apply any changes.