Version: 2022.1
LanguageEnglish
  • C#

PrefabUtility.IsPartOfPrefabAsset

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool IsPartOfPrefabAsset(Object componentOrGameObject);

Parameters

componentOrGameObject The object to check. Must be a component or GameObject.

Returns

bool True is the object is part of a Prefab Asset.

Description

Returns true if the given object is part of a Prefab Asset.

This method returns true if the component or GameObject is part of a Prefab Asset.

It returns false if the object is part of a Prefab instance in a scene. To check if an object is part of a Prefab instance, use PrefabUtility.IsPartOfPrefabInstance or PrefabUtility.IsPartOfNonAssetPrefabInstance.

It also returns false for Prefab contents loaded in Prefab Mode, since these Prefab contents are loaded into a preview scene and are not part of an Asset while being edited in Prefab Mode. To check if an object is part of Prefab contents in Prefab Mode, use PrefabStage.IsPartOfPrefabContents.