Version: 2022.1
LanguageEnglish
  • C#

FrameDataView.GetCounterValuePtr

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void* GetCounterValuePtr(int markerId);

Parameters

markerId Marker identifier.

Returns

void* Returns unsafe pointer to the counter value.

Description

Gets unsafe pointer to the last value of a counter marker in the frame.

Use to retrieve a pointer to the last data sample of a marker with MarkerFlags.Counter flag.

using UnityEditor.Profiling;

class Example { static unsafe bool TryExtractMyCounterValue(FrameDataView frameData, string counterName, out int counterValue) { var counterMarkerId = frameData.GetMarkerId(counterName); void* valuePtr = frameData.GetCounterValuePtr(counterMarkerId); if (valuePtr == null) { counterValue = 0; return false; }

counterValue = *(int*)valuePtr; return true; } }

Note:
If no data was produced for the counter in the frame, the return value is null.