Version: 2022.1
LanguageEnglish
  • C#

StencilState.SetZFailOperation

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void SetZFailOperation(Rendering.StencilOp value);

Parameters

value The value to set.

Description

What to do with the contents of the buffer if the stencil test passes, but the depth test fails.