Version: 2022.1
LanguageEnglish
  • C#

VertexAttributeFormat.SNorm16

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

16-bit signed normalized number.

This format stores uniformly quantized numbers in [-1..1] range, with 16 bits of precision (65536 possible different values).

See Also: Mesh class, VertexAttribute enum, Mesh.GetVertexAttributeFormat.