Version: 2022.1
LanguageEnglish
  • C#

PaintContext.GatherAlphamap

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void GatherAlphamap(TerrainLayer inputLayer, bool addLayerIfDoesntExist);

Parameters

inputLayer TerrainLayer used for painting.
addLayerIfDoesntExist Set to true to specify that the inputLayer is added to the terrain if it does not already exist. Set to false to specify that terrain layers are not added to the terrain.

Description

Gathers the alphamap information into sourceRenderTexture.

This function collects the alphamap data from all Terrain tiles in the PaintContext into sourceRenderTexture.

This function is called internally by TerrainPaintUtility.BeginPaintTexture.

See Also: PaintContext.ScatterAlphamap.