Version: 2022.1
LanguageEnglish
  • C#

Vector3.operator ==

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public static bool operator ==(Vector3 lhs, Vector3 rhs);

Description

Returns true if two vectors are approximately equal.

To allow for floating point inaccuracies, the two vectors are considered equal if the magnitude of their difference is less than 1e-5.

See Also: Equals

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Transform other;

void Example() { if (other && transform.position == other.position) { print("I'm at the same place as the other transform!"); } } }