Version: 2022.2
LanguageEnglish
  • C#

Animator.GetBoneTransform

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public Transform GetBoneTransform(HumanBodyBones humanBoneId);

Parameters

humanBoneId The human bone to be queried. See the HumanBodyBones enum for a list of possible values.

Returns

Transform Returns the Transform mapped to the human bone. Returns null if the human bone has no Transform.

Description

Retrieves the Transform mapped to a human bone based on its id.

Throws InvalidOperationException when Animator.avatar is null.

Throws InvalidOperationException when Animator.avatar is not a valid avatar.

Throws InvalidOperationException when Animator.avatar is not a Humanoid avatar.

Throws IndexOutOfRangeException when humanBoneId is not between 0 and HumanBodyBones.LastBone.