Version: 2022.2
LanguageEnglish
  • C#

ScriptedImporterAttribute

class in UnityEditor.AssetImporters

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Class attribute used to register a custom asset importer derived from ScriptedImporter with Unity's Asset import pipeline.

using UnityEngine;
using UnityEditor.AssetImporters;

[ScriptedImporter(version: 1, ext: "sphere", AllowCaching = true)] public class SphereImporter : ScriptedImporter { public override void OnImportAsset(AssetImportContext ctx) { // ... } }

Properties

AllowCachingEnable cache server uploads and downloads.
fileExtensionsThe list of file name extensions that this scripted importer should handle. You must not include the period character, only the extension characters such as "ext".
importQueuePriorityEnables controlling the ordering of asset import based on type. Positive values delay the processing of source asset files while negative values place them earlier in the import process.
overrideFileExtensionsList of file name extensions (not including the leading period character) that the scripted importer can handle in addition to the default file name extension(s).
versionImporter version number that is used by the import layer to detect new version of the importer and trigger re-imports when such events occur, to apply latest changes made to the scripted imrpoter.

Constructors

ScriptedImporterAttributeUse the ScriptedImporter attribute to register a custom importer derived from ScriptedImporter with Unity's Asset import pipeline.