struct in UnityEngine.Jobs
/
Implemented in:UnityEngine.CoreModule
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ClosePosition, rotation and scale of an object.
isValid | Use this to determine whether this instance refers to a valid Transform. |
localPosition | The position of the transform relative to the parent. |
localRotation | The rotation of the transform relative to the parent transform's rotation. |
localScale | The scale of the transform relative to the parent. |
localToWorldMatrix | Matrix that transforms a point from local space into world space (Read Only). |
position | The position of the transform in world space. |
rotation | The rotation of the transform in world space stored as a Quaternion. |
worldToLocalMatrix | Matrix that transforms a point from world space into local space (Read Only). |
GetLocalPositionAndRotation | Gets the position and rotation of the transform in local space (that is, relative to its parent transform). |
GetPositionAndRotation | Gets the position and rotation of the transform in world space. |
SetLocalPositionAndRotation | Sets the position and rotation of the transform in local space (that is, relative to its parent transform). |
SetPositionAndRotation | Sets the world space position and rotation of the transform. |