Version: 2022.2
LanguageEnglish
  • C#

JointBreakAction2D.CallbackOnly

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

When the Joint2D breaks, call Joint2D.OnJointBreak2D but take no other action.

NOTE: With this option selected, continuing to break the joint will continue to cause the Joint2D.OnJointBreak2D callback to be called.