struct in UnityEngine
/
Implemented in:UnityEngine.ParticleSystemModule
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CloseScript interface for the TextureSheetAnimationModule.
This module allows you to add animations to your particle textures. To author an animation, you must use a flipbook Texture, which look like this:
Each numbered region represents a frame of the animation, which you must distribute evenly across the Texture.
Select a variable below to see script examples. You may want to use this Texture on your Particle System with each example, to see how the module works.
See Also: ParticleSystem, ParticleSystem.textureSheetAnimation.
animation | Specifies the animation type. |
cycleCount | Specifies how many times the animation loops during the lifetime of the particle. |
enabled | Specifies whether the TextureSheetAnimationModule is enabled or disabled. |
fps | Control how quickly the animation plays. |
frameOverTime | A curve to control which frame of the Texture sheet animation to play. |
frameOverTimeMultiplier | The frame over time mutiplier. |
mode | Select whether the animated Texture information comes from a grid of frames on a single Texture, or from a list of Sprite objects. |
numTilesX | Defines the tiling of the Texture in the x-axis. |
numTilesY | Defines the tiling of the texture in the y-axis. |
rowIndex | Explicitly select which row of the Texture sheet to use. The system uses this property when ParticleSystem.TextureSheetAnimationModule.rowMode is set to Custom. |
rowMode | Select how particles choose which row of a Texture Sheet Animation to use. |
speedRange | Specify how particle speeds are mapped to the animation frames. |
spriteCount | The total number of sprites. |
startFrame | Define a random starting frame for the Texture sheet animation. |
startFrameMultiplier | The starting frame multiplier. |
timeMode | Select whether the system bases the playback on mapping a curve to the lifetime of each particle, by using the particle speeds, or if playback simply uses a constant frames per second. |
uvChannelMask | Choose which UV channels receive Texture animation. |
AddSprite | Add a new Sprite. |
GetSprite | Get the Sprite at the given index. |
RemoveSprite | Remove a Sprite from the given index in the array. |
SetSprite | Set the Sprite at the given index. |