Version: 2022.2
LanguageEnglish
  • C#

ParticleSystemEmitterVelocityMode

enumeration

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Description

Control how a Particle System calculates its velocity.

Properties

TransformCalculate the Particle System velocity by using the Transform component.
RigidbodyCalculate the Particle System velocity by using a Rigidbody or Rigidbody2D component, if one exists on the GameObject.
CustomWhen the Particle System calculates its velocity, it instead uses the custom value set in ParticleSystem.MainModule.emitterVelocity.