Version: 2022.2
LanguageEnglish
  • C#

PlayerSettings.WSA.SetTargetDeviceFamily

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public static void SetTargetDeviceFamily(PlayerSettings.WSATargetFamily family, bool value);

Parameters

family Device Family type to change.
value True to target the Device Family in the UWP build or false to remove it.

Description

Adds or removes the specified UWP device family from the list of device families the Universal Windows Platform application build supports.

In the Editor, Unity displays this as a list of checkboxes under Supported Device Families in UWP Player Settings. If you do not indicate that your Universal Windows Platform application supports any device family type, it defaults to the Windows.Universal family.
Important: Unity writes these settings to the package manifest when it builds Universal Windows Platform for the first time. Building into an existing Universal Windows Platform build folder does not update the package manifest and does not apply any changes.