Version: 2022.2
LanguageEnglish
  • C#

Mode

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Specifies the mode that Unity uses to open a Prefab stage. You can open the stage either in isolation or in context.

You can only open a Prefab stage in context if you open it via an instance of the Prefab Asset.

Properties

InIsolationEditing in isolation means that you can edit a Prefab Asset on its own in Prefab Mode.
InContextEditing in context means that you can edit a Prefab Asset in Prefab Mode and still retain the context of the Prefab instance you opened through.