Version: 2022.2
LanguageEnglish
  • C#

ConstantInfo

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Provides information about a shader constant (uniform) value.

Properties

ArraySizeThe number of elements in this constant (Read Only). If this value is greater than 1, the constant is an array.
ColumnsIf the constant is a matrix or vector type, this stores the number of columns. Otherwise, the value is 0. (Read Only)
ConstantTypeThis constant's type (Read Only).
DataTypeThe element data type of this constant (Read Only).
IndexThe index of this constant in its buffer (Read Only). Typically, this is the byte offset from the start of the cbuffer, but depending on the platform, it may indicate another type of index.
NameThe name of this constant (Read Only).
RowsIf the constant is a matrix type, this stores the number of rows. If the constant is a vector type, this value will be 1. Otherwise, the value is 0. (Read Only)
StructFieldsIf the constant is a struct, this stores the fields of that struct. Otherwise, the value is null. (Read Only)
StructSizeIf the constant is a struct, this stores the size (in bytes) of the struct. Otherwise, the value is 0. (Read Only)