ScrollView displays its content inside a scrollable area. When you add content to a ScrollView, the content is added to the content container (#unity-content-container
) of the ScrollView.
You can create a ScrollView with UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary Builder, UXML, or C#. The following C# example creates a ScrollView with both horizontal and vertical scroll capabilities, that contains a title Label, and a number of Toggle elements:
var scrollView = new ScrollView(ScrollViewMode.VerticalAndHorizontal);
scrollView.style.width = 250;
scrollView.style.height = 400;
scrollView.Add(new Label("List of checkboxes:"));
for (int i = 0; i < 100; ++i)
{
var toggle = new UnityEngine.UIElements.Toggle()
{ text = "Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua." };
scrollView.Add(toggle);
}
You can specify the direction of the scroll bar movement, whether the horizontal or vertical scroll bars are visible, and control the speed of the scroll bars.
To set the direction of the scroll bar movement in UI Builder, in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
See in Glossary window of the ScrollView, select one of the following options for Mode:
To set the visibility of the scroll bar in UI Builder, in the Inspector window of the ScrollView, select one of the following options for Horizontal Scroller Visibility or Vertical Scroller Visibility:
To control the scroll speed of the ScrollView, override the USS built-in variable --unity-metrics-single_line-height
. The default value is 18px
. For example:
:root {
--unity-metrics-single_line-height: 500px;
}
Important: When you use CloneTree()
without parameter or Instantiate()
, it adds a TemplateContainer
that stops the line height from propagating. Use CloneTree(root)
instead.
You can wrap visual elementsA node of a visual tree that instantiates or derives from the C# VisualElement
class. You can style the look, define the behaviour, and display it on screen as part of the UI. More info
See in Glossary inside a ScrollView so that the elements display in a row. If the row is full, the elements continue to display on the next line.
To wrap visual elements inside a ScrollView, set the ScrollView’s content container flex direction to Row and flex wrap to Wrap.
In USS:
.unity-scroll-view__content-container {
flex-direction: row;
flex-wrap: wrap;
}
In C#:
scrollview.contentContainer.style.flexDirection = FlexDirection.Row;
scrollview.contentContainer.style.flexWrap = Wrap.Wrap;
To wrap the text of an element inside a ScrollView, for example, the text of a Label element, do the following:
white-space: normal;
to the Label element in USS, UXML, or C#.
C# class: ScrollView
Namespace: UnityEngine.UIElements
Base class: VisualElement
This element has the following member attributes:
Name | Type | Description |
---|---|---|
elasticity |
float |
The amount of elasticity to use when a user tries to scroll past the boundaries of the scroll view. Elasticity is only used when touchScrollBehavior is set to Elastic. |
horizontal-page-size |
float |
This property controls the speed of the horizontal scrolling when using a keyboard or the on-screen scrollbar buttons (arrows and handle), based on the size of the page. |
horizontal-scroller-visibility |
UIElements.ScrollerVisibility |
Specifies whether the horizontal scroll bar is visible. |
mode |
UIElements.ScrollViewMode |
Controls how the ScrollView allows the user to scroll the contents. ScrollViewMode The default is ScrollViewMode.Vertical . Writing to this property modifies the class list of the ScrollView according to the specified value of ScrollViewMode . When the value changes, the class list matching the old value is removed and the class list matching the new value is added. |
mouse-wheel-scroll-size |
float |
This property controls the scrolling speed only when using a mouse scroll wheel, based on the size of the page. It takes precedence over the –unity-metrics-single_line-height USS variable. |
nested-interaction-kind |
UIElements.ScrollView.NestedInteractionKind |
The behavior to use when scrolling reaches limits of a nested ScrollView . |
scroll-deceleration-rate |
float |
Controls the rate at which the scrolling movement slows after a user scrolls using a touch interaction. The deceleration rate is the speed reduction per second. A value of 0.5 halves the speed each second. A value of 0 stops the scrolling immediately. |
vertical-page-size |
float |
This property controls the speed of the vertical scrolling when using a keyboard or the on-screen scrollbar buttons (arrows and handle), based on the size of the page. |
vertical-scroller-visibility |
UIElements.ScrollerVisibility |
Specifies whether the vertical scroll bar is visible. |
This element inherits the following attributes from its base class:
Name | Type | Description |
---|---|---|
focusable |
boolean |
True if the element can be focused. |
tabindex |
int |
An integer used to sort focusables in the focus ring. Must be greater than or equal to zero. |
This element also inherits the following attributes from VisualElement
:
Name | Type | Description |
---|---|---|
content-container |
string |
Child elements are added to it, usually this is the same as the element itself. |
name |
string |
The name of this VisualElement. Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name. |
picking-mode |
UIElements.PickingMode |
Determines if this element can be pick during mouseEvents or IPanel.Pick queries. |
style |
string |
Reference to the style object of this element. Contains data computed from USS files or inline styles written to this object in C#. |
tooltip |
string |
Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI. |
usage-hints |
UIElements.UsageHints |
A combination of hint values that specify high-level intended usage patterns for the VisualElement . This property can only be set when the VisualElement is not yet part of a Panel . Once part of a Panel , this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It’s advised to always consider specifying the proper UsageHints , but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform). |
view-data-key |
string |
Used for view data persistence (ie. tree expanded states, scroll position, zoom level). This is the key used to save/load the view data from the view data store. Not setting this key will disable persistence for this VisualElement . |
The following table lists all the C# public property names and their related USS selector.
C# property | USS selector | Description |
---|---|---|
ussClassName |
.unity-scroll-view |
USS class name of elements of this type. |
viewportUssClassName |
.unity-scroll-view__content-viewport |
USS class name of viewport elements in elements of this type. |
horizontalVariantViewportUssClassName |
.unity-scroll-view__content-viewport--horizontal |
USS class name that’s added when the Viewport is in horizontal mode. ScrollViewMode.Horizontal
|
verticalVariantViewportUssClassName |
.unity-scroll-view__content-viewport--vertical |
USS class name that’s added when the Viewport is in vertical mode. ScrollViewMode.Vertical
|
verticalHorizontalVariantViewportUssClassName |
.unity-scroll-view__content-viewport--vertical-horizontal |
USS class name that’s added when the Viewport is in both horizontal and vertical mode. ScrollViewMode.VerticalAndHorizontal
|
contentAndVerticalScrollUssClassName |
.unity-scroll-view__content-and-vertical-scroll-container |
USS class name of content elements in elements of this type. |
contentUssClassName |
.unity-scroll-view__content-container |
USS class name of content elements in elements of this type. |
horizontalVariantContentUssClassName |
.unity-scroll-view__content-container--horizontal |
USS class name that’s added when the ContentContainer is in horizontal mode. ScrollViewMode.Horizontal
|
verticalVariantContentUssClassName |
.unity-scroll-view__content-container--vertical |
USS class name that’s added when the ContentContainer is in vertical mode. ScrollViewMode.Vertical
|
verticalHorizontalVariantContentUssClassName |
.unity-scroll-view__content-container--vertical-horizontal |
USS class name that’s added when the ContentContainer is in both horizontal and vertical mode. ScrollViewMode.VerticalAndHorizontal
|
hScrollerUssClassName |
.unity-scroll-view__horizontal-scroller |
USS class name of horizontal scrollers in elements of this type. |
vScrollerUssClassName |
.unity-scroll-view__vertical-scroller |
USS class name of vertical scrollers in elements of this type. |
horizontalVariantUssClassName |
.unity-scroll-view--horizontal |
USS class name that’s added when the ScrollView is in horizontal mode. ScrollViewMode.Horizontal
|
verticalVariantUssClassName |
.unity-scroll-view--vertical |
USS class name that’s added when the ScrollView is in vertical mode. ScrollViewMode.Vertical
|
verticalHorizontalVariantUssClassName |
.unity-scroll-view--vertical-horizontal |
USS class name that’s added when the ScrollView is in both horizontal and vertical mode. ScrollViewMode.VerticalAndHorizontal
|
scrollVariantUssClassName |
.unity-scroll-view--scroll |
|
disabledUssClassName |
.unity-disabled |
USS class name of local disabled elements. |
You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement
at every level of its hierarchy.