Version: 2022.3
Language : English
TagField
TextField

TextElement

The TextElement displays text in a UI(User Interface) Allows a user to interact with your application. Unity currently supports three UI systems. More info
See in Glossary
. If you create a custom control for displaying text, you can inherit it from a TextElement.

Create a TextElement

You can create a TextElement with UXML or C#. The following C# example creates a TextElement with a text value and some styles:

var textElement = new TextElement()
{
    text = "Hello World",
    style =
    {
        fontSize = 14,
        unityFontStyleAndWeight = FontStyle.Bold,
        unityTextAlign = TextAnchor.MiddleCenter,
        color = Color.red,
        unityFontDefinition = new FontDefinition() 
        { 
            fontAsset = m_RobotoMonoRegular 
        }
    }
}

C# base class and namespace

C# class: TextElement
Namespace: UnityEngine.UIElements
Base class: BindableElement

Member UXML attributes

This element has the following member attributes:

Name Type Description
display-tooltip-when-elided boolean When true, a tooltip displays the full version of elided text, and also if a tooltip had been previously provided, it will be overwritten.
enable-rich-text boolean When false, rich text tags will not be parsed.
text string The text to be displayed.

Changing this value will implicitly invoke the INotifyValueChanged{T}.value setter, which will raise a ChangeEvent_1 of type string.

Inherited UXML attributes

This element inherits the following attributes from its base class:

Name Type Description
binding-path string Path of the target property to be bound.
focusable boolean True if the element can be focused.
tabindex int An integer used to sort focusables in the focus ring. Must be greater than or equal to zero.

This element also inherits the following attributes from VisualElement:

Name Type Description
content-container string Child elements are added to it, usually this is the same as the element itself.
name string The name of this VisualElement.

Use this property to write USS selectors that target a specific element. The standard practice is to give an element a unique name.
picking-mode UIElements.PickingMode Determines if this element can be pick during mouseEvents or IPanel.Pick queries.
style string Reference to the style object of this element.

Contains data computed from USS files or inline styles written to this object in C#.
tooltip string Text to display inside an information box after the user hovers the element for a small amount of time. This is only supported in the Editor UI.
usage-hints UIElements.UsageHints A combination of hint values that specify high-level intended usage patterns for the VisualElement. This property can only be set when the VisualElement is not yet part of a Panel. Once part of a Panel, this property becomes effectively read-only, and attempts to change it will throw an exception. The specification of proper UsageHints drives the system to make better decisions on how to process or accelerate certain operations based on the anticipated usage pattern. Note that those hints do not affect behavioral or visual results, but only affect the overall performance of the panel and the elements within. It’s advised to always consider specifying the proper UsageHints, but keep in mind that some UsageHints might be internally ignored under certain conditions (e.g. due to hardware limitations on the target platform).
view-data-key string Used for view data persistence (ie. tree expanded states, scroll position, zoom level).

This is the key used to save/load the view data from the view data store. Not setting this key will disable persistence for this VisualElement.

USS classes

The following table lists all the C# public property names and their related USS selector.

C# property USS selector Description
ussClassName .unity-text-element USS class name of elements of this type.
disabledUssClassName .unity-disabled USS class name of local disabled elements.

You can also use the Matching Selectors section in the Inspector or the UI Toolkit Debugger to see which USS selectors affect the components of the VisualElement at every level of its hierarchy.

Additional resources

TagField
TextField