Version: 2022.3
LanguageEnglish
  • C#

ClipAnimationMaskType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

AnimationClip mask options for ModelImporterClipAnimation.

Mask can be used to specify which transforms animation should be imported when generating the clip. Additional resources: ModelImporterClipAnimation.maskType.

Properties

CreateFromThisModelA mask containing all the transform in the file will be created internally.
CopyFromOtherUse a mask from your project to specify which transforms animation should be imported.
NoneNo Mask. All the animation will be imported.