Version: 2022.3
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

RayTracingAccelerationStructure.UpdateInstancePropertyBlock

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void UpdateInstancePropertyBlock(int handle, MaterialPropertyBlock properties);

Parameters

handle The handle associated with a AABB ray tracing instance.
properties The additional material properties to apply onto the Material used by the ray tracing instance.

Description

Updates per ray tracing instance Material properties.

A ray tracing instance associated with an axis-aligned bounding box (AABBs) GraphicsBuffer can use a Material that can be shared with other similar ray tracing instances.

Additional per ray tracing instance Material properties can be specified using the MaterialPropertyBlock argument. The properties are copied into the ray tracing instance when this function is called.

Additional resources: RayTracingAccelerationStructure.AddInstance.