Version: 2022.3
LanguageEnglish
  • C#

GUIUtility.AlignRectToDevice

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Rect AlignRectToDevice(Rect rect);

Declaration

public static Rect AlignRectToDevice(Rect rect, out int widthInPixels, out int heightInPixels);

Parameters

local The local space rectangle that needs to be processed.
widthInPixels Width, in pixel units, of the axis-aligned bounding box that encompasses the aligned points.
heightInPixels Height, in pixel units, of the axis-aligned bounding box that encompasses the aligned points.

Returns

Rect The aligned rectangle in local space.

Description

Align a local space rectangle to the pixel grid.

Aligns the top-left and bottom-right corners of the provided local space rectangle to the pixel grid and returns the local space axis-aligned bounding box that encompasses those points.