Version: 2022.3
LanguageEnglish
  • C#

HumanDescription.armStretch

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public float armStretch;

Description

Amount by which the arm's length is allowed to stretch when using IK.

Inverse Kinematics (IK) can often be handled more smoothly if a small amount of "slack" is allowed in the positions of bones relative to each other. This property controls how much slack is available in the arm joints.

The value is given in world distance units in the range 0..1. For example, with the default setting of 0.05, the arm will begin to stretch when the IK goal is at 95% of the target and will stretch by 5%. The stretch is carried out by translating both the elbow and wrist transforms.

The ideal value will depend on the rig and the animation but in general, a larger value will make for a smoother IK computation at the expense of more unrealistic stretching of the arm.

Additional resources: HumanDescription.legStretch.