Version: 2022.3
LanguageEnglish
  • C#

Lightmapping.BakeAsync

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool BakeAsync();

Returns

bool Returns true if the bake was successfully started. Will return false and print a warning message if it's not possible to start the bake.

Description

Starts an asynchronous bake job.

The progress can be monitored via isRunning property. bakeStarted will be called when the bake starts, and bakeCompleted when it is done.
Only works in Lightmapping.GIWorkflowMode.OnDemand mode.

For synchronous bakes see Bake.