Version: 2022.3
LanguageEnglish
  • C#

RaycastCommand.ScheduleBatch

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static Unity.Jobs.JobHandle ScheduleBatch(NativeArray<RaycastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, int maxHits, Unity.Jobs.JobHandle dependsOn);

Parameters

commands A NativeArray of the RaycastCommands to perform.
results A NativeArray of the RaycastHits where the results of the commands are stored.
minCommandsPerJob The minimum number of commands to perform in a single job.
dependsOn A JobHandle of a job which must be completed before the raycast starts.
maxHits The maximum number of Colliders the ray can hit.

Returns

JobHandle The JobHandle of the job which will perform the raycasts.

Description

Schedule a batch of raycasts to perform in a job.


Declaration

public static Unity.Jobs.JobHandle ScheduleBatch(NativeArray<RaycastCommand> commands, NativeArray<RaycastHit> results, int minCommandsPerJob, Unity.Jobs.JobHandle dependsOn);

Parameters

commands A NativeArray of the RaycastCommands to perform.
results A NativeArray of the RaycastHits where the results of the commands are stored.
minCommandsPerJob The minimum number of commands to perform in a single job.
dependsOn A JobHandle of a job which must be completed before the raycast starts.

Returns

JobHandle The JobHandle of the job which will perform the raycasts.

Description

Schedule a batch of raycasts to perform in a job.

By default maxHits in this variant is set to 1.