Version: 2022.3
LanguageEnglish
  • C#

BatchCullingFlags.CullLightmappedShadowCasters

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

This culling invocation should cull static objects whose shadows have been baked in lightmaps.

This flag will only be set when BatchCullingContext.viewType is BatchCullingViewType.Light, for lights that use a mixture of baked and dynamic shadows. When set, the implementation of the OnPerformCulling callback should skip renderers that affect lightmaps, adding only dynamic shadow casters to the BatchCullingOutput.