class in UnityEditor.ShaderKeywordFilter
/
Inherits from:ShaderKeywordFilter.GraphicsAPIConstraintAttribute
Enable or disable shader keyword filter attributes based on the graphics API.
If you use this attribute, Unity enables filter attributes if the current build target doesn't match any of the graphicsDeviceTypes
.
The following example builds only variants including the FeatureA
keyword if you build for non-OpenGL graphics APIs.
using UnityEditor.ShaderKeywordFilter;
[ApplyRulesIfNotGraphicsAPI(GraphicsDeviceType.OpenGLES2, GraphicsDeviceType.OpenGLES3, GraphicsDeviceType.OpenGLCore)] [SelectIf(true, keywordNames: "FeatureA")] bool forceFeatureA;
ApplyRulesIfNotGraphicsAPIAttribute | Enable or disable shader keyword filter attributes based on the graphics API. |