Android specific on-screen keyboard settings.
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public string inputText = "text"; private TouchScreenKeyboard keyboard; // Updates button's text while user is typing void OnGUI() { if (GUI.Button(new Rect(0, 10, 200, 32), inputText)) keyboard = TouchScreenKeyboard.Open(inputText); if (keyboard != null) inputText = keyboard.text; } }
consumesOutsideTouches | Indicates whether the keyboard consumes screen touches outside the visible keyboard area. |