Version: 2022.3
LanguageEnglish
  • C#

EventInterestOptions

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Options used as arguments for EventInterestAttribute when the affected method treats events in a general, non type-specific manner.

Properties

Inherit Use the Inherit option when only the events needed by the base class are required. For example, a class that overrides the CallbackEventHandler.ExecuteDefaultAction method and checks if an enabled flag is active before calling its base.ExecuteDefaultAction method would use this option.
AllEventTypes Use the EventInterestOptions.AllEventTypes option when the method with an EventInterestAttribute doesn't have a specific filter for the event types it uses, or wants to receive all possible event types. For example, a class that overrides CallbackEventHandler.ExecuteDefaultAction and logs a message every time an event of any kind is received would require this option.