Version: 2023.1
LanguageEnglish
  • C#

Animation.animatePhysics

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public bool animatePhysics;

Description

When enabled, the physics system uses animated transforms from GameObjects with kinematic Rigidbody components to influence other GameObjects.

For example, enable animatePhysics to apply velocity and friction from an animated platform to GameObjects on the platform. For velocity and friction to be applied, the platform GameObject must have a kinematic Rigidbody. To make a Rigidbody kinematic, enable the Is Kinematic property in the Rigidbody component.