absoluteURL | The URL of the document. For WebGL, this is a web URL. For Android, iOS, or Universal Windows Platform (UWP) this is a deep link URL (Read Only). |
backgroundLoadingPriority | Priority of background loading thread. |
buildGUID | Returns a GUID for this build (Read Only). |
cloudProjectId | A unique cloud project identifier. It is unique for every project (Read Only). |
companyName | Returns application company name (Read Only). |
consoleLogPath | Returns the path to the console log file, or an empty string if the current platform does not support log files. |
dataPath | Contains the path to the game data folder on the target device (Read Only). |
exitCancellationToken | Cancellation token raised on exiting Play mode (Editor) or on quitting the application (Read Only). |
genuine | Returns false if application is altered in any way after it was built. |
genuineCheckAvailable | Returns true if application integrity can be confirmed. |
identifier | Returns the application identifier at runtime. |
installerName | Returns the name of the store or package that installed the application (Read Only). |
installMode | Returns application install mode (Read Only). |
internetReachability | Returns the type of internet reachability currently possible on the device. |
isBatchMode | Returns true when Unity is launched with the -batchmode flag from the command line (Read Only). |
isConsolePlatform | Is the current Runtime platform a known console platform. |
isEditor | Whether the game is running inside the Unity Editor (Read Only). |
isFocused | Whether the Player currently has focus (Read-only). |
isMobilePlatform | Identifies whether the current Runtime platform is a known mobile platform. |
isPlaying | Returns true when called in any kind of built Player, or when called in the Editor in Play Mode (Read Only). |
persistentDataPath | Contains the path to a persistent data directory (Read-only). |
platform | Returns the platform the game is running on (Read Only). |
productName | Returns application product name (Read Only). |
runInBackground | Determines whether the Player should run when the application is in the background |
sandboxType | Returns application running in a sandbox environment (Read-only). |
streamingAssetsPath | The path to the StreamingAssets folder (Read Only). |
systemLanguage | The language in which the user's operating system is running in. |
targetFrameRate | Specifies the target frame rate at which Unity tries to render your game. |
temporaryCachePath | Contains the path to a temporary data / cache directory (Read Only). |
unityVersion | The version of the Unity runtime used to play the content. |
version | Returns application version number (Read Only). |