Version: 2023.1
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  • C#

SceneDependencyInfo

struct in UnityEditor.Build.Content

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Description

Scene dependency information generated from the ContentBuildInterface.PrepareScene API.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.

Properties

globalUsageLighting information used by the Scene.
includedTypesTypes that are used by scene objects.
referencedObjectsList of objects referenced by the Scene.
sceneScene's original asset path.